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What an exciting time to be a game developer and student of game design! The amount of great information available is increasing faster that I can read it.
Specifically, today’s speech by Richard Garriott to the Austin Independent Games Festival. The full article is here at Gamasutra, but I’ve pointed out a few highlights that I like.
- Research your game designs.
- If your goal is to do something worthwhile and make a name for yourself and make games that are remembered and make some money for yourselves… You guys need to think independently. And that’s an opportunity you really have.
- IP Iconography: The shapes that show up on screen must be “not only identifiable, but more importantly, imprinted on your brain.”
- IP Terminology: “I commonly see games that make huge mistakes in terms of using words or phrases that are difficult to pronounce or understand, and are therefore unmemorable.”
- IP Numerology: “Human beings always try to simplify the world around them and put it into a simple construct. One of the great advantages of a game is: you can actually make it a simple construct. Unlike the real world which has so much complexity that, in spite of humans desire to simplify it, it resists.”
- Game developers need to make games that they are excited about, in genres that they play. Correcting the mistakes of the games you’ve played is insufficient.
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