Category: Announcements
Prototyping and Game-Bands
I've spent the last two days at the office prototyping a new game ... and I had forgotten just how much fun that can be.
In a matter of about 16 hours I had completed the prototype to a point where it not only had all the basic functionality require… more »
Design: Anthropology and the Great Wall
Not having an internet connection at my flat has led me back to reading books ... and I've been having a great time. Such a strange feeling to be reading a book, and after 30 minutes you're still reading the same topic (not being distracted by some inte… more »
Game Design and GameCareerGuide.com
In my ongoing effort to be a better game maker, I've been taking up the challenge of entering the weekly "game design challenge" at GameCareerGuide.com.
So far, I've been mentioned after both submissions I've made, which makes me feel that at least I'… more »
Theory of Fun for Game Designers
I recently finished reading my Amazon backorder of the book "A Theory of Fun". (Barnes & Noble said it was unavailable.)
Theory of Fun for Game Design by Raph Koster
It has been an incredibly relevant and enjoyable read. I highly recomm… more »
Game Design Workshop
With a three week break between terms, my plan for the Christmas holidays is to complete all the exercises in the Game Design Workshop book by Tracy Fullerton.
Game Design Workshop: Designing, Prototyping, and Playtesting Games
As I complete the ta… more »
Garriott on Game Design
What an exciting time to be a game developer and student of game design! The amount of great information available is increasing faster that I can read it.
Richard Garriott at Austin IGF (photo from Gamasutra.com)
Specifically, today's speech by R… more »
How to make a successful (fun) game
The following list is from "The Air-Speed Velocity of Unladen Gaming" by Brad Wardell
Multiple paths to victory. Whether it's a strategy game or a platform game, you want players to be able to have multiple ways to win. In Civilization, you coul… more »
My Game Design Tip: Write it down!
I have been keeping a few notebooks of game design ideas and and other thoughts related to game development. It is useful for me because my memory has never been picture perfect.
My Game Development Notebooks
Occasionally I pull it out to referenc… more »
Getting Lost
In my course entitled "Computer Games in the Marketplace", the lecture quoted a famous Nintendo developer who stated that one of the biggest issues with 3D games is in making sure a player does not get lost in the game.
The class went on to discuss ti… more »
Game Design
Since game design lies at the heart of my interests in game development, I decided it deserved its own thread. And to start things off, I will quote Warren Spector and his "process" for determining how far to take a new game idea.
Warren Spector's Se… more »